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Scientific Games Q1 revenue gains, boosted by interactive

Scientific Games Q1 revenue gained and its net loss narrowed, helped in particular by revenue from interactive.

Q1 revenue was up four percent to $682 million, up from $659 million a year ago. The increase was driven by a 55-percent growth in interactive revenue and came despite a $7 million unfavorable impact from currency translation, a decline in gaming systems revenue and the previously disclosed expiration of the China lottery validation contract.

Net loss before income taxes declined to $112 million from $149 million in the prior-year period.

“We are building momentum and delivering improved business results, clear evidence of the strength of our comprehensive product portfolio,” said CEO Gavin Isaacs. “As we move forward, we are committed to continuous improvement to unlock the power of our brands, leverage our unrivaled innovation and serve our customers to provide meaningful, long-term shareholder value."

Lottery revenue was up 1 percent to $187.7 million, while gaming revenue fell 1 percent to $421.7 million. Within the gaming segment, machine sales and table product sales gained, while gaming systems and gaming operations were lower.

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