Australia-listed Donaco International is starting 2021 on a positive note, finally settling its legal issues and saying it is now positioned for future growth.
Investment in India's online gaming sector gained 78 percent to $173 million in calendar year 2020, according to Tracxn Technologies.
Dream Sports, the parent company of Dream11, has secured new funding worth $225 million, valuing the fantasy league company at $2.5 billion.
Real money games in India are the “next big segment” seeing compound average growth of 40 percent a year, according to a report from Bernstein Research.
The current surge in eSports viewership and betting is unlikely to be sustainable once sporting events return to normal post the Covid-19 pandemic, according to leading industry figures participating in Asia Gaming Brief’s recent webinar.
Genting says its U.K. licensed interactive business will remain the focus for its online gambling push, despite a recent headline grabbing tie up with online gaming company bet365 in New York.
Nagacorp said it is shaking up its management team, with a new executive deputy chairman and chief financial officer, to help position the company for
In just under two decades, virtual sports have gone from being a niche vertical dismissed by many as cartoon betting, to one of the fastest growing areas in gaming, with operators in Asia increasingly taking notice. Interest is undoubtedly strong amongst...
The eSports industry brought in a total of $1.5 billion in revenue in 2017, a number expected to grow 26 percent by 2020, according to a report from S
Strong lotteries jackpot performance boosted Tatts Group revenue for the first quarter of FY18, a boost of 6.8 percent compared to previous year perio
Asia Pioneer Entertainment, which this month joins just a handful of homegrown Macau gaming names to list on the Hong Kong Stock Exchange, says it sees strong scope for future growth, both in the world’s biggest gambling hub and around Southeast Asia....
Korea’s horse racing industry, considered the sleeping giant of Asia, has not been immune from the turmoil sweeping through the country’s political and business classes, with modernization plans in the balance after the Korean Racing Authority chairman...
Genting Malaysia continues to roll out new facilities under a MYR10 billion ($2.3 billion) revamp plan, though a theme park development with 20th Century Fox, seen as a key driver for growth, has now been delayed until the second quarter of next year....
Melco Resorts & Entertainment Limited (MLCO) reported net income of US$36.5 million in the second quarter of 2017, driven by improved group-wide rolli
Total net revenues for Sands China increased 23 percent year-on-year to US$1.8 billion in the second quarter of 2017, driven by strong mass gaming rev
Korea’s foreigner-only casinos bounced back after seeing declines in 2015, registering a 2.6 percent increase in turnover in 2016 - reaching KRW1.3
Star Entertainment Group chairman John O’Neill says Australia has the potential to attract at least five times as many Chinese visitors as it does t
Casino operator Melco Resorts & Entertainment Ltd. reported better-than-expected adjusted EBITDA and net revenue in the first quarter of 2017, attribu
Southeast Asia has the world’s fastest growing eSports audience, with signs the region’s land-based operators are beginning to take an interest in how to tap into the potential of this, and other skill-based products, to reach a younger demographic.
Asia Gaming Brief is a news and intelligence service providing up to date market information for worldwide executives on relevant gaming issues in Asia.
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